<?phpnamespace App\Titus;/** TITUS_enemy */final class Enemy{ /** 00: alive, not 00: dying/dead */ public int $dying = 0; /** the current phase of the enemy */ public int $phase = 0; public Sprite $sprite; /** What kind of enemy */ public int $type = 0; public int $power = 0; public int $centerX = 0; public int $rangeX = 0; public int $delay = 0; public int $direction = 0; public int $rangeY = 0; public int $initsprite = 0; public int $initX = 0; public int $initY = 0; public bool $init_enabled = false; public int $initspeedX = 0; public int $initspeedY = 0; public int $carry_sprite = -1; public int $dead_sprite = -1; public bool $boss = false; public bool $trigger = false; public bool $visible = false; public int $counter = 0; public int $walkspeedX = 0; public function __construct() { $this->sprite = new Sprite(); }}