MOKTAR

par davidnurdin · Remakes
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. / src / Titus / Sprite.php · commit 2fb9809
<?phpnamespace App\Titus;/** TITUS_sprite. The C pointer "animation" is $animTable (the table) + $anim (the index in it). */final class Sprite{    public int $x = 0;    public int $y = 0;    public int $speedX = 0;    public int $speedY = 0;    public int $number = 0;    /** On screen or not (set by display_sprite) */    public bool $visible = false;    public bool $flash = false;    public bool $flipped = false;    public bool $enabled = false;    public ?SpriteData $spritedata = null;    /** 0: big spring, 1: small spring because of another object on top, 2: small spring because player on top */    public int $UNDER = 0;    /** Object on top of the spring */    public ?Sprite $ONTOP = null;    /** @var int[]|null */    public ?array $animTable = null;    public int $anim = 0;    public bool $droptobottom = false;    public bool $killing = false;    /** Set by "hidden" enemies */    public bool $invisible = false;    /** *(animation + $offset) */    public function animValue(int $offset = 0): int    {        return $this->animTable[$this->anim + $offset] ?? 0;    }    /** @param int[]|null $table */    public function setAnimation(?array $table, int $index = 0): void    {        $this->animTable = $table;        $this->anim = $index;    }}