SAPIENS

par davidnurdin · Remakes
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. / src / Sapiens / Sap.php · commit 080ad4c
<?phpnamespace App\Sapiens;/** * struct sap: a fighter of the side view (sap1 = the player, sap2 / sap4 = the opponents, sap3 = the * friend). hauteur: 0 standing, 1 crouched, 2 kneeling, 3 lying; sens: 0 <=, 1 =>; * vitesse 0 walk, 2 stop. Unsigned char fields are kept in 0..255 by the code that changes them. */final class Sap{    public int $colonne = 2;    public int $ligne = 32;    public int $sens = 0;    public int $vitesse = 2;    public int $objet = 0;    public int $hauteur = 0;    public int $action = 0;    public int $vie = 240;    public int $force = 0;    public int $agressivite = 128;    public int $souffle = 255;    public int $deltah = 0;    public int $blockimpact = 0;    public int $ligneimpact = 0;    public int $colimpact = 0;    public int $forcehache = 10;    public int $coeur = 71;    public int $cptrsouffle = 1;    public int $nbresag = 5;    public int $animal = 37;    public int $linsag = 0;    public int $colsag = 0;    public int $snssag = 255;    public int $fuite = 0;    public int $flg_mort = 0;    public int $poslcoeur = 8;    public int $posccoeur = 5;    /** @var int[] 15 animation pointers (offsets in Anim::ANIM, 0 = NULL) */    public array $sapanim = [];    /** @var int[] 8 bytes: variants of the body parts (body, head, weapon...) */    public array $cross = [0, 0, 0, 0, 0, 0, 0, 0];    public Sap $adversaire;    public Liste $possession;    public function __construct(int $ligne, int $sens, int $poslcoeur, int $posccoeur, Liste $possession, ?Sap $adversaire = null)    {        $this->ligne = $ligne;        $this->sens = $sens;        $this->poslcoeur = $poslcoeur;        $this->posccoeur = $posccoeur;        $this->possession = $possession;        $this->adversaire = $adversaire ?? $this;        $this->sapanim = array_fill(0, 14, Anim::O_ANEUTR);        $this->sapanim[14] = 0;    }}